Need for Speed: Shift

Need for Speed Shift
Introduction
Racing video game “Need for Speed: Shift” is the 13th instalment of the long-time franchise racing game “Need for Speed”. Need for Speed: Shift is published by Electronic Arts and developed by Slightly Mad Studios. It was announced on December 8 with 2 more of its other games’ announcement that includes Need for Speed: Nitro and Need for Speed: World Online. It hit the store shelves on 15th September, 2009, for North America, on the 17th of September, 2009, for Europe and for the United Kingdom on the 18th of September of 2009. This game can be played on PlayStation 3, PlayStation Portable, Xbox 360, Microsoft Windows, Mobile Phone and IPhone OS. Then finally compete with the best drivers in the world online with the player’s profile match enable them to find the most suitable rivals for your ability.

Key Features
By playing this game, one of its features that the player get to enjoy, is getting a “True Driver’s Experience” of driving a Porsche 911 GT-3 and An active Heads-Up-Display (HUD) mimics the driver’s head movement, G-forces and physics that go into blasting around corners in the player’s dream car. Next, is the new Driver Profile feature is a real-time tracker of the player evolution as a racer. The badges that the player earn combined with their success rate and profile points all combine to give a full driving experience both solo and online. Then, there’s the Dynamic Crash Effect Feature where if the player crashed, they’ll feel it with the new Dynamic Crash Effect system, the player will feel like they have taken damage with every flip, fender-bender and head-on collision in SHIFT as the player’s driver is disoriented and briefly shaken up by the sounds of metal twisting and glass shattering. Subsequently, there’s the Total Customization feature, which enables the player to turn their sport compact into anything they want. The player can create their own cars inside, outside and under the hood that encourages you to be as creative as you want to. Need for Speed: Shift features Photo Real Cars and Tracks which enable 70 licensed cars available including the Pagani Zonda F, Audi RS4, and Porsche 911 GT3 RSR. Also, there are about over 15 real-world locations like Willow Springs and Laguna Seca as well as fictional circuits like downtown London and Tokyo. “Enhanced Al” is also another feature of this game, that is sophisticated Al system means that the player’s races are more exciting than ever before. AI opponents will react and perform based on the player’s aggression and overall driving skill therefore creating race experiences for all skill sets. Then finally, compete with the best drivers in the world online with the player’s profile match enable them to find the most suitable rivals for your ability.

“A racer-hating friend of mine asked a characteristically contrarian question while I was extolling the virtues of Need for Speed: Shift to him via instant messenger: “Who cares,” he asked.”What’s the point?” I was stupefied and annoyed and immediately replied that the point of a racing game is to race, much like the point of a shooter is to shoot and the point of a puzzle game is to solve. But after firing up Shift for a few more laps, I came up with a better argument: The point of a racing game is to present auto racing in such a way as to make it thrilling to anyone that bothers to play, be they grease monkey or Luddite. By that metric, Need for Speed: Shift is one of the best racing games I’ve ever played.
If you’re a number-munching automotive aficionado with a penchant for judging games the way an accountant judges a financial portfolio, know that this is a racing game dedicated to the act of racing rather than the actors, more intent on refining the experience of driving rather than celebrating car culture with scads of vehicles. If you’re the type whose subconscious bean-counter insists that Shift doesn’t include enough automotive toys to play with, try to temper that impulse with the knowledge that this is undoubtedly the fastest and most dangerous-feeling sim yet produced.” (gamespy.com, 2009)

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