EyePet

EyePet
Introduction
The game “EyePet” is a virtual pet game. The game was developed by London Studio and was released in Europe on the 23 of October 2009. Sony company for a moment tease the game during the 2008 Games Convertion in Leipzig. The game was officially publicized at E3 in June 2009. It was in the beginning scheduled to be publicized in the US on the 17 of Novenber, 2009 but the game was later shove to the first half of 2010. EyePet has been released in Australia on the 27 of October 2009.

What’s the game about?
The game “EyePet” allow a virtual pet to communicate with people and objects in the real world using the PlayStation Eye camera. Using the advance reality, a jinx-like living-thing creature will appears to be conscious of its situation, location, surroundings, and etc and will respond to them therefore. Using the PlayStation Eye camera, the animals in the game can respond to anything or objects that are placed in front of the PlayStation Eye camera or in front of the animals. Even the game will understand what is place in front of the animals. If the player rolls a round object towards the animals or the PlayStation Eye camera, the animals will make way to the object pass by to evade from getting hit or hurt. Action and sound will also make the animals react. If the player tickle the animal or clap their hands to startle the animal, the animal will react. In the game “EyePet”, the animal can be customized with outfits and coloured fur and can interrelate with virtual objects such as a ball, trampoline, bubble machine, and etc. The player can draw a custom objects that later on will be scanned by the camera and it will change into virtual objects that will allow the animals to interrelate with. Even if the animal gets ill or is going to be ill, the player can examine his animal, grasping the card which will be coming out with the game itself. The game “EyePet” gives the player all the joys, happiness, and etc without even make a mess in the house or making the house dirty.

Gameplay
At first, the player’s pet will arrives in warm egg which will be hatching under the player’s care. Due to the kindness of the player, the egg will hatch to disclose a friendly and adorable little creature which is just ready for the player’s affection. After that, the player will need to give a good name to its pet. The player can also give the pet more personal touch with a little imagination and makeover magic. The player can change the pet colour, style, and patterns of his fur and can also make its fur longer or shorter, spiky or not, or shave it low. There are also varieties of outfits for the pet. After hatching from the egg, the player’s pet will be interested in the player’s movement with a playful curiosity. By using the Magic Card that the player has, the player can check the pet’s mood, hunger, and health before feeding, washing or playing with it. The more the player plays, teach, and interact with the pet, the pet will grow and evolve and the more the player bond with the pet.

“Of course, a game about a big-eared monkey thing was never going to be all about technical aspirations. That’s not how it’s supposed to be played – or, more accurately, played with. It’s as much a toy as a game and for all the wobbles in the interface and some illogical structural quirks, it’s all but impossible to dislike. If you find the concept attractive then there’s certainly enough here to warrant further investigation and, when everything clicks, it’s as charming an experience as you’ll find on the big-boy consoles. It’s just a shame that while EyePet has clearly been designed to stretch the PlayStation Eye hardware, it never tests the boundaries of the virtual life genre with the same vigour.”
(eurogamer.net, October 2009)

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