Super Street Fighter IV is a game that falls under the fighting game genre, produced by Capcom and developed together with Dimps. It is expected to be released in the second quarter of 2010 under the genre of fighting games with an ESRB rating of T for Teens. The game was composed by Hideyuki Fukasawa, and designed by Yoshinori Ono and Daigno Ikeno for the PlayStation 3 platform. Super Street Fighter IV is the updated version of Super Street Fighter IV and can also be considered its sequel although it is scheduled to be released as a stand-alone product. It includes a single player mode and a competitive multiplayer mode. Super Street Fighter IV is part of the Street Fighter Series.
Super Street Fighter IV features models and backgrounds rendered in 3D although its gameplay remains on a traditional 2D plane. Besides that, it also features the traditional six-button control scheme, although there are additional new features such as the “Focus Attacks” or “Saving Attack”. There are also special moves integrated into the input system, mixing classic gameplay with additional innovations. This version of the Super Street Fighter series feels much similar to Super Street Fighter II Turbo as the designer intended it to, with a few features from Street Fighter III 3rd Strike. The controls include pressing both light attack buttons for throwing, and both heavy attack buttons for personal action or taunts, while both medium attack buttons can be pressed for focus strike. In addition to that, the game also features dashes and quick standing. Other than that, there are also bonus rounds that involve car-smashing from earlier Street Fighter games. The characters in Super Street Fighter IV include the traditional Ryu, Ken, Chun Li, E.Honda, Blanka, Zangief, Guile, Dhalsim, Balrog a.k.a. M. Bison in Japan, Vega a.k.a. Balrog in Japan, Saga, and M. Bison a.k.a. Vega in Japan. Additional new characters include T. Hawk, Dee Jay, Juri, Adon, Cody and Guy. In addition to that, there are also bosses and hidden characters in Super Street Fighter IV, including Seth (also known as “The Puppet Master”), a new boss character who is the Chief Executive Officer of S.I.N. which manufactures weapons; Akuma, a recurring hidden character that appeared in the arcade version as a secret final boss in the single-player mode as well as a secret time-release playable character available; and Gouken, Ryu and Ken’s sensei and the elder brother of Akuma, who also appears in the arcade version as a secret computer-controlled challenger in the end of the single-player mode. Other home version additions include Dan, Fei-Long, Sakura, Cammy, Gen and Rose. Critics have commented that Super Street Fighter IV has a gameplay that is very much like a purified, simple fighter with the addition of several modern enhancements to enrich the combat. Super Street Fighter IV is designed for both veteran players and those who are new to the series as well. Although the game’s roster has evolved over the years, the core components remain the same to this day as Super Street Fighter IV allows you to select a character and square off against another warrior in the ring. Gameplay requires a balance between raw physical skill and the mind games that play out between players in between the variety of normal attacks and Special Moves. As compared to Street Fighter IV, Super Street Fighter IV also includes bonus stages which allow players to beat up on anunassuming car as well as an enhanced Ultra Combo System.
“As far as the fighters go, all returning fighters from the original game will have their original ultra combos in addition to one more. One general thing to note about the new ultra combos is that they’re a lot more specific to defense or offense than the originals. As a result, you may find that the new ultras require some getting used to in order to effectively weave them into your style of play. Now for the specifics on the moves and characters:” (GameSpot, 2009)